Category Archives: General Games

Discussion of games in general

Dragoons Assembly 2020 convention

Hi folks.  With the loss of Origins, WBC, Historicon, Adepticon, and so many other conventions this summer, we’re holding our own virtual game convention. If anyone’s interested in getting involved, please feel free to drop me a line.  Thanks!

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MUST READ! Changing DoD’s Analysis Paradigm – The Science of War Gaming and Combat/Campaign Simulation by Dr. John Hanley

There are times when the right person, who has been at the right places, puts that experience together and says something really important that “speaks truth to power” as they say. Dr. John Hanley’s piece in the new Naval War … Continue reading

Posted in Strategy and Policy | 3 Comments

Wargaming and Innovation part II

I ended part I with the slide above showing how various types of games make up the spectrum between Experimentation and Analysis. Where these games are cooperative and have players working together to solve a problem, or what in many … Continue reading

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Wargaming and Technology Innovation

Connections UK was a tremendous experience this year. Being part of one of the panels was particularly enjoyable.  Thanks to Graham Longley-Brown and Dr. Stephen Downes-Martin for including me as a presenter and panel member! I guess it pays to … Continue reading

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Battle of Jutland Centennial #2

The Naval War College put on the truly historical Jutland game – using a version of the actual 1916 war College rules. Over at the Naval Undersea Warfare Center, as the kickoff game in our Historic Naval Battles series, we … Continue reading

Posted in Community Development, Educational, History | 6 Comments

GrogHeads Reviews Zones of Control: Perspectives on Wargaming

GrogHeads Reviews Zones of Control: Perspectives on Wargaming excerpt “Do you need to buy this book?” is the ultimate question.  Unless you’re a single-track wargamer, who eats, sleeps, breathes, and lives & dies with one type of game – tabletop … Continue reading

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A Wargamer, an Analyst and a Warfighter walk into a bar.

The MORS Special Meeting on Professional Gaming last week was quite interesting. Rex Brynan posted some great reporting at PAXSims. One of the undercurrents that flowed through the event was what some would call a misunderstanding, others something ranging from ignorance … Continue reading

Posted in Analysis, Design, General Games | 2 Comments

Wargaming – Does “better” mean more Art, or more Science?

Dr. Perla’s paper on the recent calls for reinvigorating wargaming within DoD has generated a lot of fascinating discussion, particularly on the Simulating War Yahoo Group. (If you are not aware of Dr. Phil Sabin’s “Simulating War” group and have … Continue reading

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Peter Perla on “Work – ing” Wargaming

Last November, in a memo on innovation Secretary of Defense Chuck Hagel stated: “A reinvigorated wargaming effort will develop and test alternative ways of achieving out strategic objectives and help us think more clearly about the future security environment.” This … Continue reading

Posted in Strategy and Policy | 4 Comments

Dawn of the Planet of the … Gamers?? Chimps proved to be better than humans in a game about the ability to detect patterns in the opponent’s moves. After 200 games, the chimps averaged close to optimal play. I, for one, will welcome our future simian overlords 😉   … Continue reading

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