Category Archives: Planning and Execution

Discussion of issues realted to setting up and running a game.

How humanitarians do it

The Emergency Capacity Building Project—a coalition of some of the world’s largest NGOs involved in disaster response—has a major ongoing project on the use of simulations for enhancing training and preparedness. You’ll find an overview of their work at PAXsims, … Continue reading

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“Goodbye OODA Loop…” how about “Hello Wargame”

The new Armed Forces Journal has this article which proposes to fix some of the problems with planning operations involving complex interactions using a more culturally astute Red Teaming process. COLs Benson and Rotkoff lay blame for the problem on … Continue reading

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Rand Analyses of Air Force Security Cooperation efforts

The first paper is: (hat-tips to Mike Markowitz and Chris Weuve) Summary This study looks at two Unified Endeavor Building partnerships (UEBP) seminars held in Sweden and Estonia (2009 and 2010 respectively). The UEBP series looks to get contributions from … Continue reading

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Adjudication and Game Development

I’m curious what folks might list as some of the key skills / knowledge you would expect someone to have for developing and running an applied strategy/war game. Obviously you’re going to need some knowledge of adjudication to provide meaningful … Continue reading

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