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Category Archives: Game Implementation
Fleet Power Overview
Fleet Power Basics Fleet Power is an operational level gaming system depicting naval operations in the maritime domain. The purpose of the game is to provide a “sandbox” for the exploration of the relationships between naval capabilities, information, and decision-making. Central … Continue reading
Posted in Design, Game Implementation
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The Fleet Power Project
A big part of my absence – for WAAAY longer than I intended – has been work on an operational maritime wargame system. OK, AND I’ve played way to much Civ V and Legendary Heroes… I’ve dabbled with an operational level maritime game since my … Continue reading
Posted in Design, Game Implementation, I was too lazy to categorize this post
Tagged Developer Notes
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Looking for Research Papers
If you’ve got folks (or have your own) research papers that examine gamers, gaming, etc from any sort of social science, ethnographic, or sociological perspective, we’d love to see them. There are all sorts of them out there where students … Continue reading
Posted in Analysis, General Games, I was too lazy to categorize this post
Tagged Learning, Research
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Presentations on wargaming from Virtual MORS 81.1
This year MORS has offered a “virtual” symposium, part of which is unclassified and includes (*gasp*) foreigners. Two of those presentations directly addressed professional wargaming, and have been summarized at PAXsims: Ellie Bartels (and Deirdre Hollingshed) on “Can your game multi-task?” Brian Train on … Continue reading
Posted in Design, Strategy and Policy
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How humanitarians do it
The Emergency Capacity Building Project—a coalition of some of the world’s largest NGOs involved in disaster response—has a major ongoing project on the use of simulations for enhancing training and preparedness. You’ll find an overview of their work at PAXsims, … Continue reading
Posted in Design, Game Implementation, Planning and Execution, Professionalization
Tagged ECB Project
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It is the scenario that doesn’t end….
This is just a reminder that I am continuing to update the Israel vs Iran wargame compendium. The most recent additions: details of a crisis simulation at the Brookings Institution, as well as a couple of scenario exercises/op eds from the … Continue reading
Connections Game Lab: The Real-Life Spin-Off
Several people have asked about possible follow-on activities from the GameLab sessions on HADR operations and Haiti earthquake relief that were featured at the Connections 2012 interdisciplinary wargaming conference. Indeed we do plan to put together a group to refine … Continue reading
Posted in Connections conference, Design, Strategy and Policy
Tagged GameLab, HADR, Haiti
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Gaming Haiti and the challenges of HADR operations
We recently posted some background material on the 2010 Haiti earthquake, in preparation for the Game Lab at this year’s Connections interdisciplinary wargaming conference. For those of you who will be attending, I urge you to skim through it before … Continue reading
Connections 2012 GameLab: Haiti earthquake scenario
Overview At the Connections 2012 interdisciplinary wargaming conference, participants will be assigned to one of three different game design teams. During part of the conference, each group will be asked to develop a preliminary concept (or concepts) for a game … Continue reading
CGSC stability operations simulation—looking for comments
In an interesting effort at informal crowd-sourcing of ideas in simulation design, James Sterrett (Digital Leader Development Center, US Army Command and General Staff College) is looking for feedback on their draft requirements for a stability operations simulation. Feel free to … Continue reading