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Monthly Archives: April 2014
Command and Control in the Fleet Power System
Gamers don’t like Command and Control and usually have to be dragged kicking and screaming to employ “relistic” C2 rules. Nobody wants to come up with the “cunning plan” (thank you Baldrick) only to lose becasue of C2 SNAFUs beyond his (her) … Continue reading
Posted in Design, Game Implementation
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Fleet Power Overview
Fleet Power Basics Fleet Power is an operational level gaming system depicting naval operations in the maritime domain. The purpose of the game is to provide a “sandbox” for the exploration of the relationships between naval capabilities, information, and decision-making. Central … Continue reading
Posted in Design, Game Implementation
1 Comment