Foreign Policy “Article” on History of Wargaming

It’s amazing how this guy manages to miss so many things that we would’ve considered “major” developments in the history of wargaming…

Foreign Policy magazine website

So I’m curious… what events would you guys say should’ve been on this list?

About Brant

Brant is a game designer, writer, and contractor with Harnessed Electrons with over a decade of uniform time, and over 20 years of game design experience in RPGs, tabletop wargames, and professional training sims. He's part of the brain trust behind
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3 Responses to Foreign Policy “Article” on History of Wargaming

  1. Skip Cole says:

    Its interesting though that the pace of change of technological innovation has increased by orders of magnitude. I find it interesting to extrapolate out to where things may lead. My sincerest hope is that it leads us to where we can see problems coming, and avoid them.

  2. Brant says:

    I broke down and left a comment over there. It was more rambling that I’d’ve preferred, but I”ve got a huge headache today…

  3. Paul Vebber says:

    Wei Chi or Go is probably the most important war game, as it illustrates the Chinese concept of ‘shi’ – basically a “propensity for advantage”. Western games like chess are analytic and decompositional – you start with all the pieces on the board and you analytically eliminate enemy options by removing pieces and “reducing combat power”. Wei Chi is synthetic and constructive. You start with and empty board and you add pieces that offer future potential of usefullness based on how the addition of stones unfold.

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