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Recent Posts
- Peter Perla discussion at NWC on “next generation wargaming”
- And they just keep coming….
- Economist article on new low-end warfare models
- Ben Kohlmann on Wargaming
- War gaming numbered plans
- Upcoming Event on Nuclear Wargaming and Dr. Philip Sabin at the Center for Applied Strategic Learning
- Point I missed from Aldrich roundtable
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Recent Comments
- Stephen Downes-Martin on Peter Perla discussion at NWC on “next generation wargaming”
- Bill Haggart on Peter Perla discussion at NWC on “next generation wargaming”
- Rex Brynen on Israel vs Iran wargame compendium
- rooz on Israel vs Iran wargame compendium
- And they just keep coming…. | Wargaming Connection on Israel vs Iran wargame compendium
- Paul Vebber on War gaming numbered plans
- Paul Vebber on War gaming numbered plans
- Paul Vebber on NWC round table with Clark Aldrich
- Rex Brynen on War gaming numbered plans
- chrisweuve on War gaming numbered plans
Category Cloud
Category Archives: Design
CASL Lectures on Strategic Gaming – Way of the Wargamer
CASL Lectures on Strategic Gaming
We hope you enjoyour first lecture, Peter Perla’s “Way of the Wargaming”. Information about the series is also availible on the website.
Posted in Community Development, Design, Educational, Professionalization
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Great review of Sabin’s latest book
PAXsims has a nice review of Phillip Sabins “Simulating War”. I have it on order.
Posted in Analysis, Design
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Game design process – time element
I received an email from a collegue asking about how long it should take to do a game design. An analysis he was involved in made a remark that a given project had take only 2 months when the “normal … Continue reading
Posted in Design
5 Comments
Connections Conference “game design event”
The idea was floated to have “game design event” of some kind at this year’s Connections conference (23-26 July at NDU link here). The idea is to take a topic of timely interest and do either a “design-off” between two … Continue reading
Posted in Design
8 Comments
Concept Development as Game Design
One of the things our NUWC game group is hoped to grow into is a different kind of concept generation, development and experimentation group. Wargames are often important venues in the CGD&E process, but we have a void right now … Continue reading
Posted in Design
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Tabletop Analog Game Design
This is the title of a book of game related essays by Greg Costikyan and others. (There is lots of white space in the front of the pdf…). Reading the story about the newb that stuck his dagger through a … Continue reading
“Goodbye OODA Loop…” how about “Hello Wargame”
The new Armed Forces Journal has this article which proposes to fix some of the problems with planning operations involving complex interactions using a more culturally astute Red Teaming process. COLs Benson and Rotkoff lay blame for the problem on … Continue reading
Posted in Analysis, Design, Planning and Execution
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Rand Analyses of Air Force Security Cooperation efforts
The first paper is: (hat-tips to Mike Markowitz and Chris Weuve) Summary This study looks at two Unified Endeavor Building partnerships (UEBP) seminars held in Sweden and Estonia (2009 and 2010 respectively). The UEBP series looks to get contributions from … Continue reading
Posted in Analysis, Design, Planning and Execution
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