Category Archives: Design

Discussion of design issues.

How humanitarians do it

The Emergency Capacity Building Project—a coalition of some of the world’s largest NGOs involved in disaster response—has a major ongoing project on the use of simulations for enhancing training and preparedness. You’ll find an overview of their work at PAXsims, … Continue reading

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Connections Game Lab: The Real-Life Spin-Off

Several people have asked about possible follow-on activities from the GameLab sessions on HADR operations and Haiti earthquake relief that were featured at the Connections 2012 interdisciplinary wargaming conference. Indeed we do plan to put together a group to refine … Continue reading

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Gaming Haiti and the challenges of HADR operations

We recently posted some background material on the 2010 Haiti earthquake, in preparation for the Game Lab at this year’s Connections interdisciplinary wargaming conference. For those of you who will be attending, I urge you to skim through it before … Continue reading

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Connections 2012 GameLab: Haiti earthquake scenario

Overview At the Connections 2012 interdisciplinary wargaming conference, participants will be assigned to one of three different game design teams. During part of the conference, each group will be asked to develop a preliminary concept (or concepts) for a game … Continue reading

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CGSC stability operations simulation—looking for comments

In an interesting effort at informal crowd-sourcing of ideas in simulation design, James Sterrett (Digital Leader Development Center, US Army Command and General Staff College) is looking for feedback on their draft requirements for a stability operations simulation. Feel free to … Continue reading

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CASL Lectures on Strategic Gaming

We hope you enjoyour first lecture, Peter Perla’s “Way of the Wargaming”.  Information about the series is also availible on the website.

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Great review of Sabin’s latest book

PAXsims has a nice review of Phillip Sabins “Simulating War”. I have it on order.

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Game design process – time element

I received an email from a collegue asking about how long it should take to do a game design. An analysis he was involved in made a remark that a given project had take only 2 months when the “normal … Continue reading

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Connections Conference “game design event”

The idea was floated to have “game design event” of some kind at this year’s Connections conference (23-26 July at NDU link here). The idea is to take a topic of timely interest and do either a “design-off” between two … Continue reading

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Concept Development as Game Design

One of the things our NUWC game group is hoped to grow into is a different kind of concept generation, development and experimentation group. Wargames are often important venues in the CGD&E process, but we have a void right now … Continue reading

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