Monthly Archives: February 2012
Game design process – time element
I received an email from a collegue asking about how long it should take to do a game design. An analysis he was involved in made a remark that a given project had take only 2 months when the “normal … Continue reading
Connections Conference “game design event”
The idea was floated to have “game design event” of some kind at this year’s Connections conference (23-26 July at NDU link here). The idea is to take a topic of timely interest and do either a “design-off” between two … Continue reading
More from playing Euro-games
The NUWC Strategy and Innovation Gaming Group (SIGG – we had to have a name, an acronym and an internal Sharepoint has been through its first “S curve” – we staret with 5 members, ramped up to about 20-odd and … Continue reading
Game vs Simulation
The milgames list had one of those period explosions of activity after Michael Peck asked if professional gaming work affected the ability to enjoy playing them: Do you find that your professional work with games has affected your enjoyment of … Continue reading
Concept Development as Game Design
One of the things our NUWC game group is hoped to grow into is a different kind of concept generation, development and experimentation group. Wargames are often important venues in the CGD&E process, but we have a void right now … Continue reading